Answer in German:
Eine Node ist ein entfernter Rechner/Server.
Debian/Ubuntu oder was sonst installierten.
Node anlegen --> Den Reiter "Auto Deploy" wählen und auf "Generate Deployment Script" klicken.
Den Link/Befehl der dann angezeigt wird auf dem entfernten Rechner/Server ausführen.
Sollte es nicht gehen: Firewall Prüfen!
Hoffe es hilft.
I requested this in the Discord Server and nepcore was so friendly to help me. Its very simple you add at the end of your .json server config file the following part:
I know its old but I came across this error also, to fix it I just needed to edit the premade node 'LocalNode' that was generated on installation.
I removed 127.0.0.1 from the Node Private IP so it would instead automatically pickup the domain I'd setup.
Hope that helps someone else.
@puffrfish i apologize for double posting. i forgot to tag in the last post before hitting submit, as this is an old topic, however the only one i could find with a similar question as mine.. i honestly don't care about it crashing or not, i just want to be able to have the game servers running 24/7 which means starting back up if stopped for any reason. and not just "autostart: true" when the actual computer server restarts.. because i already have that configured [works perfectly btw] but i mean specficialy if a game server "process" itself stops, it should restart itself.
I've fixed it. :)
Solution is to go to security > firewall > delete ALL rules on your firewall.
Then add 2 rules (Ingress + Ergress [inbound + outbound]).
Those rules should apply to your specific VM or All network.
Those rules should apply to the following IP range (all): IP ranges: 0.0.0.0/0
Those rules should apply to all protocols.
This is very simple, just edit the config of the gameserver bare-hand.
As of the Discord chat, it´s about your MC (Spigot) Server, just go to the server.properties and set the rcon port in example like this (if the line is missing just add it to the config)